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1997-03-23
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Trial Program Guide
ESL DEMONS (for students of American English)
Skill levels: Beginner-low intermediate
Trial version: Level 3 (Limited sample)
Complete program: 3 sets, 2 levels per set
Set A: (Levels 1 and 2) for the student who has mastered some
conversational English and is ready to move on to standard written English
Set B: (Levels 3 and 4) for the student completing beginners' material and
moving on to second-level work
Set C: (Levels 5 and 6) for the low intermediate student
Windows or MS-DOS (VGA display)
The program is designed for students whose knowledge of English ranges
from beginner to intermediate in standard written English. It is also
useful for Special Education students, from third grade on, who need
help in using simple, clear English.
Each level contains many ESL Demons, or topics. The program helps students
cope with troublesome points of English grammar, usage, and spelling.
Sentences contain up to four highlighted choices, one of which is an ESL
Demon, such as a word or phrase that would not be appropriate in standard
written English. The material helps students recognize language that is
clear and correct. The program provides explanations that teach the
underlying grammatical concepts. Each lesson is self-directing.
NOTE: The program includes a game and an individual Demon drill. We
recommend that students play the game first so that the teacher can
identify those Demons that present problems to the student. The Record
Management program will show the number of times the student has played
each Demon. The drill may then be used for extra help for those students
who need it. For the School version of the program there is a hide/show
feature that permits teachers to activate or deactivate the Customized
Drill.
OVERVIEW
The ESL Demons program provides practice at different levels of
difficulty.
The program consists of six levels with twelve ESL Demons, or topics,
per level. Set A texts provide two highlighted words or phrases per
sentence; Set B, three highlighted words or phrases; Set C, three
or four highlighted words or phrases.
MOUSE OPTION
You may use the mouse, or the keyboard, as soon as the first exercise
appears on the screen.
PROGRAM DESCRIPTION
The student is asked to use the mouse or Tab key to select a highlighted,
incorrect word or phrase in a sentence. After the student responds s/he
is shown the correct sentence and is given the grammatical reason(s) for
the correct answer. If the student answers correctly, s/he receives a
congratulatory word or a graphic reward.
After logging in his/her name the student is offered two options:
1. Play a round of Demons (game). 2. Work on a customized drill.
Demons Game: The Demons are presented to the student in the same order in
which they are listed in the program guide. In each round, the student is
given twelve sentences which cover the material for three Demons. There
are four randomly selected sentences per Demon. To master a Demon, the
student must choose the correct answer for all four sentences in the
round. Until the student gets the four sentences correct, s/he will
continue to receive sentences for that Demon in subsequent rounds.
For the final round, if fewer than three Demons remain unmastered in the
game, the round will include only those Demons still unmastered.
PROGRAM HELP FEATURES
The program provides three help features. First, the sentence appears in
its correct form, regardless of the student's answer. Second, the computer
gives the grammatical reason(s) for the correct answer. The third feature,
the individual Demon drill, gives the student the opportunity to focus on
specific troublesome Demons. From the drill menu, the student may choose
up to three Demons to work on per round. There are four sentences for each
Demon. A star next to a Demon on the menu indicates that the student has
mastered that Demon. Starred Demons may be chosen for additional drill.
SCORING
Scores for mastered Demons in the game and drill are recorded. When a
Demon is mastered in the game it is starred on the customized drill menu
and will not reappear in the game. Starred Demons may be chosen for
additional drill. However, if the student does not remaster the Demon the
star is removed and the Demon reappears in the game.
Students may choose to exit the program at any time during a round. Even
if the round is not completed, a Demon is scored as `mastered'if the
student's answers are correct for that Demon's four sentences.
If a student masters all Demons and chooses to play again, the record
manager will add `M' for `mastered' after the student's last name. The
student's name will then appear again for subsequent rounds.
RECORD MANAGEMENT
To see student records or to configure the program, run RECORD from the
directory, or press [CONTROL]T while at the title screen.
The default directory for the windows trial version is:
c:\MAVDEMO\ESL*-D\RECORD.EXE
This version saves records for only two students. A third name will
automatically replace a previously entered name. (The single user School
version saves records for as many students as disk space allows. The
Network version saves records for 1,000 students.)
The records can go to the screen or the printer. You may see the records
of the entire class, or choose an individual student's scores. If you
choose to look at the scores of the entire class, you may have them
displayed in alphabetical order or from highest to lowest.
Use the following keys to make your selections:
ALT: Allows you to choose items in the Top Menu: (1)Order (2)View
(3)Select (4)Print (5)Delete (6)Exit. In each of the first three options,
you will have the choice of selecting records from the Pull Down Menu by
name, date, skills mastered, or class code.
TAB: Changes the category of information that is displayed in a fixed
cycle, e.g., from students' names to last dates played, to highest
mastered skill levels, to class codes, to a student's entire record and
then back again to the students' names.
ENTER: Selects or deselects any piece of information on which the cursor
is placed. Selected items can be viewed, printed, or deleted as a group.
They appear on the screen highlighted in red.
Screen Layout: Instructions are placed in color boxes at the bottom of
the screen. The number appearing at the end of the last line of
instructions on the screen indicates the position of the cursor in the
total number of records. Just before this number is a description of what
information is being displayed, e.g., name, date, etc.
Moving the Cursor: To move the cursor use the arrow keys. To see preceding
screens, use the Page Up key. To go to following screens, use the Page
Down key. To go to the beginning of a list, press the Home key. To get to
the end of a list, press the End key.
To See Records: All information may be viewed on the screen or printed
out. To clear previously selected records, choose Select from the Top
Menu and Deselect from the Pull Down Menu. Note that your viewing
selections are cleared each time the program is restarted or the computer
is turned off.
Examples
1. To print out the records of one class, follow these directions:
Top Menu Pull Down Menu Other Keys Remarks/Actions
ALT Select Class Cursor keys Find the beginning of
the class
ENTER Mark the beginning of
the class
Cursor keys Find the end of the
class
ENTER Mark the end of the
class
ALT View Selected Now only that class is
displayed. (Repeating
this step would restore
screen as it was.)
ALT Order Name Class now alphabetized
ALT Print Selected Printing is optional
Information can be
viewed on the screen.
2. To print the highest (or lowest) skill level, follow the steps
above, replacing Class, from the Pull Down Menu, with Mastered.
3. To see the records of all students in a range on the screen, choose
View from the Top Menu and choose Entire from the Pull Down Menu.
4. To see the records of an individual student on the screen, place
the cursor on the name of the student whose records you want to view,
and press TAB to change the information displayed.
ERROR FIX
If the program runs but does not keep student records properly, or if
some streaks appear in the Demons graphics, access the RECORD program
and delete all records.
ESL DEMONS
LEVEL 1 (Set A-1)
1. Regular noun plurals, I (-s, -es)
2. No article with certain nouns
3. This, these
4. Regular noun plurals, II (-s, -es, -ies)
5. That, those
6. Contractions - pronouns and verbs
7. Possessive pronouns (its, your, their)
8. Articles (`a' and `an' with singular nouns)
9. Possessive of singular nouns ('s)
10. Prepositions of place, I (in, on, at)
11. Prepositions of time, I (in, at)
12. There is, there's, there are
LEVEL 2 (Set A-2)
1. Contractions - verbs + not
2. Irregular noun plurals, I
3. Possessive pronouns, I (mine, hers, ours)
4. Possessive pronouns, II (yours, theirs)
5. Simple present and present continuous tenses
6. Simple past tense (to be)
7. Indefinite articles with adjectives
8. Irregular noun plurals, II
9. Loose, lose
10. Correct use of `at'
11. Many, much
12. Possessive of regular plural nouns
LEVEL 3 (Set B-1)
1. Adverbs of manner
2. Simple past tense, I Regular verbs
3. Prepositions of time, II (in, on)
4. Regular noun plurals, III (-f, -fe to -ves)
5. Simple past tense, I Irregular verbs
6. Possessive of nouns ending in -s
7. Articles (a, an)
8. Doubling a consonant before -ing or -ed
9. Comparative and superlative of adjectives
10. Terms of quantity and their plurals
11. Try to (not `try and')
12. Double negatives, I (not/n't + no or nothing)
LEVEL 4 (Set B-2)
1. Simple past tense, II Regular verbs
2. Then, than
3 Simple past tense, II Irregular verbs
4. Comparison of adjectives
5. Good, well
6. Double negs., II (not/n't + nobody, no one)
7. A few, a little
8. Nouns used as adjectives - singular form
9. Better, best - worse, worst
10. Past continuous tense
11. Whose, who's
12. Make, do
LEVEL 5 (Set C-1)
1. Simple past tense, III Irregular verbs
2. Double negs., III (alternative correction)
3. Present perfect continuous
4. For, since
5. Prepositions of time, III (in, on)
6. Superlative of adjectives
7. Passed, past
8. Agreement of subject and verb, I
9. Less, fewer
10. Past participles, I Regular verbs
11. Almost, most
12. Prepositions of place, II (in, on, at)
LEVEL 6 (Set C-2)
1. Simple past tense, IV Irregular verbs
2. Past participles, II Irregular verbs
3. Comparisons (more and most, less and least)
4. Double negs., IV (barely, scarcely, hardly)
5. Ordinal numbers
6. Agr. of subj. & verb, II (intervening phrase)
7. Agr. of subj. & verb, III (collective nouns)
8. Verb plus infinitive or gerund
9. Different from (not `different than')
10. Agreement of pronoun and antecedent
11. Confusing word twins
12. Case of pronouns
Copyright 1994-1996 Merit Audio Visual
All rights reserved GTDR
----------------------------------------------------------------------------
We hope you enjoy previewing ESL DEMONS. The School version of the
program contains the following:
1. Six levels of exercises
2. Record management for as many students as disk space allows.
3. A hide/show feature for the Customized Drill
4. A teacher's guide
Merit offers a full range of educational software for writing, reading,
grammar, vocabulary, ESL, and math. Merit also offers networking for
Novell and other LAN, and licensing. School or Institutional Purchase
Orders accepted.
We will be happy to answer any questions you might have.
MERIT AUDIO VISUAL
(800) 753-6488 (212) 675-8567 FAX: (212) 675-8607
Call us Monday through Friday between 9:00 AM and 5:00 PM Eastern Time.
Or write MERIT AUDIO VISUAL, 132 W. 21 Street, New York, NY 10011 for
free software catalog.
This program is produced by a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware principle
works for you. If you are unable to resolve a shareware-related problem
with an ASP member by contacting the member directly, ASP may be able to
help. The ASP Ombudsman can help you resolve a dispute or problem with
an ASP member, but does not provide technical support for members'
products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
MI 49442-9427 USA, FAX 616-788-2765 or send a Compuserve message via
CompuServe Mail to ASP Ombudsman 70007,3536.